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XxNOTURNOxX
Mensagens : 771 Idade : 35 Sexo : Cidade/Estado : Alagoas Registrado em : 05/07/2010 Warning :
| Assunto: [Tutorial] Servidor Dedicado. Sáb 12 maio 2012, 07:54 | |
| Criando um servidor dedicado:1- Baixe e extraia o "InterOps patch" na pasta do "Black Ops": http://www.mediafire.com/?bmitil6nbmnn47y2- Registre-se e crie uma conta no "interOps" aqui: http://internlabs.net/main.php?p=login3- Clique em "Request server key" e copie a key. 4- Crie um documento de texto na pasta do "InterOps", cole a key (a que vc copiou) e renomei-e o documento para "dwkey.dat"5- crie um atalho do "BlackOpsMP.exe", clique com o botão direito no atalho e vá em "propriedades>destino", e no final dê um "espaço" e adicione o seguinte comando abaixo: - Código:
-
+set dedicated 2 +set sv_licensenum 0 +set net_port 3074 +exec server.cfg +map mp_nuked +map_rotate 6- Abrir a porta 3074 (TCP e UDP) no seu modem e firewall do windows, e apontar para o IP do servidor. 7- Criar um documento de texto na pasta principal do "InterOps", com o nome "server.cfg" e cole e edite o seguinte código para configurar o seu próprio servidor: - Spoiler:
/////////////////////////////////////////////////////////////////////////////////// /// Call of Duty - Black Ops Configuration file for interops /// ///////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// // SERVER NAME & COLORS // ////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 Orange // // ^4 Dark Blue // // ^5 Light Blue // // ^6 Pink // // ^7 White // // ^8 Grey // // ^9 Brown // // ^0 Black // // Example: ^1TDM ^7Server //
sv_hostname "InterOps server" // Please put a server host name here
////////////////////////////////////////////////// //GENERAL SETTINGS // //////////////////////////////////////////////////
rcon_password "password" // Access to your server to change stuff remotely. scr_player_forcerespawn "1" // Players respawn automatically after being fragged. scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match. scr_hardcore "0" // Enable or Disable Hardcore Mode. scr_player_healthregentime "5" // Time it takes you to recover damage. scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). scr_player_maxhealth "100" // Percent of Health players will have on Respawn. scr_player_sprinttime "12" // Sprint run time. scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. scr_teambalance "1" // Enable or Disable auto balance. party_minplayers "2" // Pre-Match Lobby
////////////////////////////////////////////////// //CLIENT SETTINGS // //////////////////////////////////////////////////
g_password "" // Password Protected Game. Leave blank if you want players to join. sv_disableClientConsole "0" // Enable or Disable players ability to access server commands. sv_reconnectlimit "5" // How many times you can try to reconnect. sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions. sv_zombietime "10" // Your idle time period before getting kicked. g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. g_allowvote "0" // Allow Vote. sv_floodProtect "4" // Chat Spam Protection. sv_maxPing "150" // Max Ping allowed. sv_maxRate "25000" // Max rate on server. sv_minPing "0" // Minimum Ping allowed. sv_maxclients "12" // Maximum players that can enter server. sv_privateClients "2" // Private reserved slots on server. sv_pure "0" sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_vac "1" // Enable/Disable VAC steam Anti-Cheat..helpless on interops.
////////////////////////////////////////////////// //SERVER SETTINGS // //////////////////////////////////////////////////
scr_game_hardpoints "1" // Hardcore Scoring System. scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link scr_hardpoint_allowradardirection "1" // Radar Direction scr_hardpoint_allowsupply "1" // Care Package scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner scr_hardpoint_allowcounteruav "1" // Counter Spy Plane scr_hardpoint_allowhelicopter_player "1" // Helicopter scr_hardpoint_allowmortar "1" // Mortar Team scr_hardpoint_allownapalm "1" // Napalm Airstrike scr_hardpoint_allowrcbomb "1" // RC-XD Bomb scr_hardpoint_allowairstrike "1" // Air Strike scr_hardpoint_allowauto_turret "1" // Auto Turret scr_hardpoint_allowradar "1" // Allow Radar
////////////////////////////////////////////////// //SEVER TWEAKS // //////////////////////////////////////////////////
g_deadChat "0" // Enable or Disable the ability to read dead chat chat of people who have been fragged. scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam. scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged. scr_game_allowkillcam "1" // Allow Killcam. g_allow_teamchange "1" // Allow players to change teams. scr_player_allowrevive "1" // Allow players to revive each other. scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ? scr_game_deathpointloss "0" // Points Loss on death Cod Points. scr_team_fftype "0" // Enable or Disable Friendly Fire. scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen. scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds. scr_player_maxhealth "100" // Players starts with this amount of health in percentage. scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted. scr_game_prematchperiod "15" // Time before match starts. Strat time? scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam. g_speed "190" // Player speed, speed at which player can move. scr_player_sprinttime "4" // Sprint time, duration a player can run. scr_game_suicidepointloss "0" // Suicide penalty in cod points. scr_player_suicidespawndelay "0" // Respawn wait after suicide. scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill. scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill. scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list. scr_team_teamkillerplaylistbanquantum "0" scr_game_perks 1 // Allow players to have perks
////////////////////////////////////////////////// //VOIP SETTINGS // //////////////////////////////////////////////////
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead. voice_global "0" // Enable/Disable the use of in-game voice over IP. sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. g_voiceChatTalkingDuration "500" // Duration you can chat. sv_voice "1" // Allow Voice Chat
////////////////////////////////////////////////// //CAPTURE THE FLAG GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_ctf_globalbattlechatterprobability "0" scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. scr_ctf_roundlimit "3" // How many rounds match would last. scr_ctf_roundswitch "1" // Rounds before the teams switch sides. scr_ctf_scorelimit "3" // Target score before the round ends. scr_ctf_timelimit "5" // Round length. scr_ctf_touchreturn "1" // Ability to return the flag by touching it. scr_ctf_waverespawndelay "15"
////////////////////////////////////////////////// //DEMOLITION GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dem_globalbattlechatterprobability "0" scr_dem_bombtimer "45" // Time the bomb takes to detonate. scr_dem_defusetime "5" // Time taken to defuse the bomb. scr_dem_extratime "3" scr_dem_numlives "0" // Lives per player 0 for unlimited. scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners. scr_dem_roundswitch "1" // Rounds before the teams switch the sides. scr_dem_scorelimit "2" // Score limit needed to win. scr_dem_timelimit "2.5" // Round time limit.
////////////////////////////////////////////////// //DOMINATION GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dom_globalbattlechatterprobability "0" scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. scr_dom_numlives "0" // Lives per player 0 for unlimited. scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. scr_dom_roundlimit "1" // Rounds played per game. scr_dom_scorelimit "200" // Score limit per game. scr_dom_timelimit "0" // Duration in minutes per round. scr_dom_waverespawndelay "0" // Spawn delay at start.
////////////////////////////////////////////////// //FREE FOR ALL GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dm_globalbattlechatterprobability "100" // scr_dm_bonus_leader "0" // scr_dm_numlives "0" // Lives per player 0 for unlimited. scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. scr_dm_roundlimit "1" // Round limit. scr_dm_score_assist "100" // Points allotted for an assist. scr_dm_score_death "0" // Points allotted for dying. scr_dm_score_headshot "0" // Points for headshot. scr_dm_score_kill "200" // Points for a kill. scr_dm_scorelimit "5000" // Points needed to win the game. scr_dm_score_suicide "0" // Points allotted for suicide. scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
////////////////////////////////////////////////// //HEADQUARTERS GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_koth_globalbattlechatterprobability "0" scr_koth_numlives "0" // Number of lives per game 0 for unlimited. scr_koth_playerrespawndelay "0" // Players respawn wait. scr_koth_roundlimit "1" // Rounds to be played. scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. scr_koth_scorelimit "250" // Score limit to win the game. scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. scr_koth_waverespawndelay "0" // First respawn delay for each round.
////////////////////////////////////////////////// //SABOTAGE GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_sab_globalbattlechatterprobability "0" scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. scr_sab_defusetime "5" // Time taken to defuse the bomb. scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. scr_sab_numlives "0" // Number of lives players get. scr_sab_planttime "2.5" // Time taken to plant the bomb. scr_sab_playerrespawndelay "7.5" // Time before respawn. scr_sab_roundlimit "1" // Rounds per game. scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. scr_sab_scorelimit "1" // Score limit to win the match. scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
////////////////////////////////////////////////// //SEARCH AND DESTROY GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_sd_globalbattlechatterprobability "0" scr_sd_bombtimer "45" // Time taken for the bomb to detonate. scr_sd_defusetime "5" // Time taken to defuse the bomb. scr_sd_game_spectatetype "3" // Allow team spectate. scr_sd_multibomb "0" // Allow more than one bomb. scr_sd_numlives "1" // Number of lives per player per game. scr_sd_planttime "5" // Time taken to plant the bomb. scr_sd_playerrespawndelay "0" // Respawn wait. scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides. scr_sd_scorelimit "4" // Score limit required to win the game. scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. scr_sd_waverespawndelay "0" // Delay for first respawn.
////////////////////////////////////////////////// //TEAM DEATHMATCH GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_tdm_globalbattlechatterprobability "0" scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus. scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. scr_tdm_playerrespawndelay "0" // Respawn wait. scr_tdm_roundlimit "1" // Rounds per game. scr_tdm_score_assist "50" // Points awarded for an assist. scr_tdm_score_death "0" // Points awarded for death. scr_tdm_score_headshot "0" // Headshot reward. scr_tdm_score_kill "100" // Points awarded for a kill. scr_tdm_scorelimit "20000" // Score limit to win the game. scr_tdm_score_suicide "0" // Score awarded for suicide. scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
////////////////////////////////////////////////// // GAMETYPE & WAGER // ////////////////////////////////////////////////// // // // "tdm" Team deathmatch (used for default) // // "dm" Free-for-all // // "sab" Sabotage // // "dem" Demolition // // "ctf" Capture the flag // // "sd" Search and destroy // // "dom" Domination // // "koth" Headquarters // // // //////////// Wager Matchs //////////////////////// // // // IMPORTMENT // // Wager Matchs MUST require xblive_wagermatch 1// // // // "hlnd" Stick and Stones* // // "gun" Gun mode* // // "shrp" Sharpshooter* // // "oic" One in the Chamber* // // //
g_gametype "tdm" // Select gametype from the list above xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // // ARRAY – mp_array // // CRACKED – mp_cracked // // CRISIS – mp_crisis // // FIRINGRANGE – mp_firingrange // // GRID - mp_duga // // HANOI – mp_hanoi // // HAVANA - mp_cairo // // JUNGLE – mp_havoc // // LAUNCH – mp_cosmodrome // // NUKETOWN – mp_nuked // // RADIATION – mp_radiation // // SUMMIT – mp_mountain // // VILLA – mp_villla // // WMD – mp_russianbase // // // //// DLC1 FIRSTSTRIKE //////////////////////////// // // // BERLIN WALL - mp_berlinwall2 // // DISCOVERY - mp_discovery // // KOWLOON - mp_kowloon // // STADIUM - mp_stadium // // // //// DLC2 ESCALATION ///////////////////////////// // // // CONVOY - mp_gridlock // // HOTEL - mp_hotel // // STOCKPILE - mp_outskirts // // ZOO - mp_zoo // // // //// DLC3 ANNIHILATION /////////////////////////// // // // DRIVE-IN - mp_drivein // // HANGER 18 - mp_area51 // // HAZARD - mp_golfcourse // // SILO - mp_silo //
Set sv_maprotation “map mp_drivein map mp_area51 map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase”
////////////////////////////////////////////////// //PLAYLIST DVARS // //////////////////////////////////////////////////
playlist_enabled "0" //Reserved slots for players in playlist. playlist_excludeMap "mapname" //Exclude this map from the server rotation. Type in the map name shortname. playlist_excludeGametype "" //Exclude this gametype, type in the gametype shortname. playlist_excludeGametypeMap "" //Exclude this gametype map, type in the map shortname. Ou utilize o "InterOPS Hosttool":Link para download: http://www.mediafire.com/?5zapf8zdbduaz5f
Última edição por XxNOTURNOxX em Dom 20 maio 2012, 09:01, editado 2 vez(es) | |
| | | Doug
Mensagens : 3591 Idade : 34 Sexo : Cidade/Estado : lol Registrado em : 11/07/2010 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Sáb 12 maio 2012, 14:41 | |
| Muito Bom xD
Obs: Percebi que a AlterRevolution não gosta muito da InterOps, por que eu enviei um post e ao inves de aparecer o que digitei InterOps apareceu InterFags | |
| | | _20CuMe_
Mensagens : 123 Registrado em : 07/07/2010 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Qua 16 maio 2012, 09:53 | |
| Noturno, pelos meus testes aqui acredito que tenha que ter uma key pro cliente e outra pro server, senão some a lista no browser e o server fica em lan. Pelo menos aqui rolou isso, então da um check pra ver se é isso mesmo | |
| | | XxNOTURNOxX
Mensagens : 771 Idade : 35 Sexo : Cidade/Estado : Alagoas Registrado em : 05/07/2010 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Sáb 19 maio 2012, 08:53 | |
| Mano, esse é exatamente o mesmo tutorial da "interOps", eu só fis traduzir o tópico oficial.blz?? Dá uma olhada no topico original abaixo: Link: http://internlabs.net/viewtopic.php?f=55&t=277Bomm!! a ENQUETE já foi ENCERRADA.ok?? E sobre o servidor, 12 ou 14 slots já tá de bom tamanho... | |
| | | TheeusFidelis
Mensagens : 15 Idade : 34 Sexo : Cidade/Estado : presidente prudente Registrado em : 27/01/2012 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Sáb 19 maio 2012, 12:50 | |
| - XxNOTURNOxX escreveu:
Criando um servidor dedicado:
1- Baixe e extraia o "InterOps patch" na pasta do "Black Ops": http://www.mediafire.com/?bmitil6nbmnn47y 2- Registre-se e crie uma conta no "interOps" aqui: http://internlabs.net/main.php?p=login 3- Clique em "Request server key" e copie a key. 4- Crie um documento de texto na pasta do "InterOps" e renomei-e para "dwkey.dat" 5- crie um atalho do "BlackOpsMP.exe", clique com o botão direito no atalho e vá em "propriedades>destino", e no final dê um "espaço" e adicione o seguinte comando abaixo: - Código:
-
+set dedicated 2 +set sv_licensenum 0 +set net_port 3074 +exec server.cfg +map mp_nuked +map_rotate 6- Abrir a porta 3074 (TCP e UDP) no seu modem e firewall do windows, e apontar para o IP do servidor. 7- Criar um documento de texto na pasta principal do "InterOps", com o nome "server.cfg" e cole e edite o seguinte código para configurar o seu próprio servidor:
- Spoiler:
/////////////////////////////////////////////////////////////////////////////////// /// Call of Duty - Black Ops Configuration file for interops /// ///////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// // SERVER NAME & COLORS // ////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 Orange // // ^4 Dark Blue // // ^5 Light Blue // // ^6 Pink // // ^7 White // // ^8 Grey // // ^9 Brown // // ^0 Black // // Example: ^1TDM ^7Server //
sv_hostname "InterOps server" // Please put a server host name here
////////////////////////////////////////////////// //GENERAL SETTINGS // //////////////////////////////////////////////////
rcon_password "password" // Access to your server to change stuff remotely. scr_player_forcerespawn "1" // Players respawn automatically after being fragged. scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match. scr_hardcore "0" // Enable or Disable Hardcore Mode. scr_player_healthregentime "5" // Time it takes you to recover damage. scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). scr_player_maxhealth "100" // Percent of Health players will have on Respawn. scr_player_sprinttime "12" // Sprint run time. scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. scr_teambalance "1" // Enable or Disable auto balance. party_minplayers "2" // Pre-Match Lobby
////////////////////////////////////////////////// //CLIENT SETTINGS // //////////////////////////////////////////////////
g_password "" // Password Protected Game. Leave blank if you want players to join. sv_disableClientConsole "0" // Enable or Disable players ability to access server commands. sv_reconnectlimit "5" // How many times you can try to reconnect. sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions. sv_zombietime "10" // Your idle time period before getting kicked. g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. g_allowvote "0" // Allow Vote. sv_floodProtect "4" // Chat Spam Protection. sv_maxPing "150" // Max Ping allowed. sv_maxRate "25000" // Max rate on server. sv_minPing "0" // Minimum Ping allowed. sv_maxclients "12" // Maximum players that can enter server. sv_privateClients "2" // Private reserved slots on server. sv_pure "0" sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_vac "1" // Enable/Disable VAC steam Anti-Cheat..helpless on interops.
////////////////////////////////////////////////// //SERVER SETTINGS // //////////////////////////////////////////////////
scr_game_hardpoints "1" // Hardcore Scoring System. scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link scr_hardpoint_allowradardirection "1" // Radar Direction scr_hardpoint_allowsupply "1" // Care Package scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner scr_hardpoint_allowcounteruav "1" // Counter Spy Plane scr_hardpoint_allowhelicopter_player "1" // Helicopter scr_hardpoint_allowmortar "1" // Mortar Team scr_hardpoint_allownapalm "1" // Napalm Airstrike scr_hardpoint_allowrcbomb "1" // RC-XD Bomb scr_hardpoint_allowairstrike "1" // Air Strike scr_hardpoint_allowauto_turret "1" // Auto Turret scr_hardpoint_allowradar "1" // Allow Radar
////////////////////////////////////////////////// //SEVER TWEAKS // //////////////////////////////////////////////////
g_deadChat "0" // Enable or Disable the ability to read dead chat chat of people who have been fragged. scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam. scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged. scr_game_allowkillcam "1" // Allow Killcam. g_allow_teamchange "1" // Allow players to change teams. scr_player_allowrevive "1" // Allow players to revive each other. scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ? scr_game_deathpointloss "0" // Points Loss on death Cod Points. scr_team_fftype "0" // Enable or Disable Friendly Fire. scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen. scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds. scr_player_maxhealth "100" // Players starts with this amount of health in percentage. scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted. scr_game_prematchperiod "15" // Time before match starts. Strat time? scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam. g_speed "190" // Player speed, speed at which player can move. scr_player_sprinttime "4" // Sprint time, duration a player can run. scr_game_suicidepointloss "0" // Suicide penalty in cod points. scr_player_suicidespawndelay "0" // Respawn wait after suicide. scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill. scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill. scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list. scr_team_teamkillerplaylistbanquantum "0" scr_game_perks 1 // Allow players to have perks
////////////////////////////////////////////////// //VOIP SETTINGS // //////////////////////////////////////////////////
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead. voice_global "0" // Enable/Disable the use of in-game voice over IP. sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. g_voiceChatTalkingDuration "500" // Duration you can chat. sv_voice "1" // Allow Voice Chat
////////////////////////////////////////////////// //CAPTURE THE FLAG GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_ctf_globalbattlechatterprobability "0" scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. scr_ctf_roundlimit "3" // How many rounds match would last. scr_ctf_roundswitch "1" // Rounds before the teams switch sides. scr_ctf_scorelimit "3" // Target score before the round ends. scr_ctf_timelimit "5" // Round length. scr_ctf_touchreturn "1" // Ability to return the flag by touching it. scr_ctf_waverespawndelay "15"
////////////////////////////////////////////////// //DEMOLITION GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dem_globalbattlechatterprobability "0" scr_dem_bombtimer "45" // Time the bomb takes to detonate. scr_dem_defusetime "5" // Time taken to defuse the bomb. scr_dem_extratime "3" scr_dem_numlives "0" // Lives per player 0 for unlimited. scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners. scr_dem_roundswitch "1" // Rounds before the teams switch the sides. scr_dem_scorelimit "2" // Score limit needed to win. scr_dem_timelimit "2.5" // Round time limit.
////////////////////////////////////////////////// //DOMINATION GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dom_globalbattlechatterprobability "0" scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. scr_dom_numlives "0" // Lives per player 0 for unlimited. scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. scr_dom_roundlimit "1" // Rounds played per game. scr_dom_scorelimit "200" // Score limit per game. scr_dom_timelimit "0" // Duration in minutes per round. scr_dom_waverespawndelay "0" // Spawn delay at start.
////////////////////////////////////////////////// //FREE FOR ALL GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_dm_globalbattlechatterprobability "100" // scr_dm_bonus_leader "0" // scr_dm_numlives "0" // Lives per player 0 for unlimited. scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. scr_dm_roundlimit "1" // Round limit. scr_dm_score_assist "100" // Points allotted for an assist. scr_dm_score_death "0" // Points allotted for dying. scr_dm_score_headshot "0" // Points for headshot. scr_dm_score_kill "200" // Points for a kill. scr_dm_scorelimit "5000" // Points needed to win the game. scr_dm_score_suicide "0" // Points allotted for suicide. scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
////////////////////////////////////////////////// //HEADQUARTERS GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_koth_globalbattlechatterprobability "0" scr_koth_numlives "0" // Number of lives per game 0 for unlimited. scr_koth_playerrespawndelay "0" // Players respawn wait. scr_koth_roundlimit "1" // Rounds to be played. scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. scr_koth_scorelimit "250" // Score limit to win the game. scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. scr_koth_waverespawndelay "0" // First respawn delay for each round.
////////////////////////////////////////////////// //SABOTAGE GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_sab_globalbattlechatterprobability "0" scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. scr_sab_defusetime "5" // Time taken to defuse the bomb. scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. scr_sab_numlives "0" // Number of lives players get. scr_sab_planttime "2.5" // Time taken to plant the bomb. scr_sab_playerrespawndelay "7.5" // Time before respawn. scr_sab_roundlimit "1" // Rounds per game. scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. scr_sab_scorelimit "1" // Score limit to win the match. scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
////////////////////////////////////////////////// //SEARCH AND DESTROY GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_sd_globalbattlechatterprobability "0" scr_sd_bombtimer "45" // Time taken for the bomb to detonate. scr_sd_defusetime "5" // Time taken to defuse the bomb. scr_sd_game_spectatetype "3" // Allow team spectate. scr_sd_multibomb "0" // Allow more than one bomb. scr_sd_numlives "1" // Number of lives per player per game. scr_sd_planttime "5" // Time taken to plant the bomb. scr_sd_playerrespawndelay "0" // Respawn wait. scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides. scr_sd_scorelimit "4" // Score limit required to win the game. scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. scr_sd_waverespawndelay "0" // Delay for first respawn.
////////////////////////////////////////////////// //TEAM DEATHMATCH GAMETYPE SETTINGS // //////////////////////////////////////////////////
scr_tdm_globalbattlechatterprobability "0" scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus. scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. scr_tdm_playerrespawndelay "0" // Respawn wait. scr_tdm_roundlimit "1" // Rounds per game. scr_tdm_score_assist "50" // Points awarded for an assist. scr_tdm_score_death "0" // Points awarded for death. scr_tdm_score_headshot "0" // Headshot reward. scr_tdm_score_kill "100" // Points awarded for a kill. scr_tdm_scorelimit "20000" // Score limit to win the game. scr_tdm_score_suicide "0" // Score awarded for suicide. scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
////////////////////////////////////////////////// // GAMETYPE & WAGER // ////////////////////////////////////////////////// // // // "tdm" Team deathmatch (used for default) // // "dm" Free-for-all // // "sab" Sabotage // // "dem" Demolition // // "ctf" Capture the flag // // "sd" Search and destroy // // "dom" Domination // // "koth" Headquarters // // // //////////// Wager Matchs //////////////////////// // // // IMPORTMENT // // Wager Matchs MUST require xblive_wagermatch 1// // // // "hlnd" Stick and Stones* // // "gun" Gun mode* // // "shrp" Sharpshooter* // // "oic" One in the Chamber* // // //
g_gametype "tdm" // Select gametype from the list above xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // // ARRAY – mp_array // // CRACKED – mp_cracked // // CRISIS – mp_crisis // // FIRINGRANGE – mp_firingrange // // GRID - mp_duga // // HANOI – mp_hanoi // // HAVANA - mp_cairo // // JUNGLE – mp_havoc // // LAUNCH – mp_cosmodrome // // NUKETOWN – mp_nuked // // RADIATION – mp_radiation // // SUMMIT – mp_mountain // // VILLA – mp_villla // // WMD – mp_russianbase // // // //// DLC1 FIRSTSTRIKE //////////////////////////// // // // BERLIN WALL - mp_berlinwall2 // // DISCOVERY - mp_discovery // // KOWLOON - mp_kowloon // // STADIUM - mp_stadium // // // //// DLC2 ESCALATION ///////////////////////////// // // // CONVOY - mp_gridlock // // HOTEL - mp_hotel // // STOCKPILE - mp_outskirts // // ZOO - mp_zoo // // // //// DLC3 ANNIHILATION /////////////////////////// // // // DRIVE-IN - mp_drivein // // HANGER 18 - mp_area51 // // HAZARD - mp_golfcourse // // SILO - mp_silo //
Set sv_maprotation “map mp_drivein map mp_area51 map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase”
////////////////////////////////////////////////// //PLAYLIST DVARS // //////////////////////////////////////////////////
playlist_enabled "0" //Reserved slots for players in playlist. playlist_excludeMap "mapname" //Exclude this map from the server rotation. Type in the map name shortname. playlist_excludeGametype "" //Exclude this gametype, type in the gametype shortname. playlist_excludeGametypeMap "" //Exclude this gametype map, type in the map shortname.
Ou utilize o "InterOPS Hosttool":
Link para download: http://www.mediafire.com/?5zapf8zdbduaz5f Eu fiz tudo isso mais fala ERRO DURING INITIALIZATION: ERRO: CONNOT READ LICENSE KAY FILE | |
| | | renato4ever
Mensagens : 94 Idade : 31 Sexo : Cidade/Estado : Recife/PE Registrado em : 13/03/2012 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Sáb 19 maio 2012, 12:56 | |
| 'Server is back online, you can play. All stats have been lost.. Note this is only temporary and if we don't get enough donations then we will have to close :/'
Tá complicado pra os caras da InterOps, eu acho que vai acabar fechando. Sugiro esperar o RevOps, da mesma galera da AlterRevolution.
Tô ruendo as unhas pra jogar Black Ops Multiplayer logo. | |
| | | TheeusFidelis
Mensagens : 15 Idade : 34 Sexo : Cidade/Estado : presidente prudente Registrado em : 27/01/2012 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Sáb 19 maio 2012, 16:03 | |
| Nao sei se é so para min, mais o CODRCON TOLLS aki nao ta pegando =/ se pegar com alguem aii me falem pf | |
| | | XxNOTURNOxX
Mensagens : 771 Idade : 35 Sexo : Cidade/Estado : Alagoas Registrado em : 05/07/2010 Warning :
| Assunto: Re: [Tutorial] Servidor Dedicado. Dom 20 maio 2012, 09:06 | |
| - TheeusFidelis escreveu:
- Eu fiz tudo isso mais fala ERRO DURING INITIALIZATION:
ERRO: CONNOT READ LICENSE KAY FILE Quando vc pegar a KEY, faça o seguinte: - Crie um documento de texto na pasta do "InterOps", cole a key (a que vc copiou) e renomei-e o documento para "dwkey.dat". | |
| | | Conteúdo patrocinado
| Assunto: Re: [Tutorial] Servidor Dedicado. | |
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| | | | [Tutorial] Servidor Dedicado. | |
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