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Download, Suporte, Tutoriais e tudo relacionado a games Multiplayers.
1.1 Client: ATUALIZE DENTRO DO JOGO EM FORCE UPDATE Server: Clique Aqui! (Link Direto) ON
Erros corrigidos em 1.1
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~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Common Issues and info
Q: Why is it snowing in my desert?! A: With 1.1, the biome code was changed, meaning the 'Seed' changed. Seed is what tells the game, what biome is where. But since the game can't change your world (example, your desert) since it already exists, it's a rather unsettling mess. Your Desert may get snow, because it's now a taiga/Tundra biome in the Seed. Weather is controlled by the Seed, not by the blocks on the ground!
Q: Well, how do I stop it?! This sucks! A: Unfortunately, nothing can be done to stop it without using a mod to alter the seed of your map, and it's rather dangerous to tinker with that.
You have two options. #1 deal with it. #2 find a new area in your map free of this issue, download MCedit or such a program, and move your home/buildings over to this new area. Unfortunately, there is no quick fix
Q: Ladders are broken!!! I WANT IT REVERTED NOW! A: No. It was a bug, bugs were fixed. It harmed custom maps, sure, but look at boat-elevators? The dev's (jeb and co) added in a fix next patch to re-establish the lost features. Not as efficient, but it works. I assume they will do the same for Parkour(?) maps.
- Bows can now be enchanted, and have their own unique Enchants. Power, Infinity, Punch, and Flame.
- Infinity Bow Enchant makes a bow not consume arrows. Lasts until the bow degrades from durability. Requires you keep 1 arrow in your inventory (possibly an oversight?)
- Power Bow Enchant is like Sharpness for Blades. Five Ranks (I,II,III,IV,V) each adding a base damage value to the bows damage output. Each 'level' adds 0.5 hearts, up to a max of 2.5 hearts extra, meaning 5 damage. A fully charged shot will kill any mob (or unarmored player) in 1 shot!
- Punch Bow Enchant is similar to Knockback for the Sword. Two ranks, I and II, each increasing the knockback of arrow strikes on victims. Amount isn't clear yet, but comparable to Knockback for the blade enchant.
- Flame Bow Enchant ignites arrows on fire, which fires flaming Arrows. Flaming Arrows do not do more damage, but will ignite a target on fire upon contact. Uncertain if it can catch trees on fire, or such flammable materials (need info on this!).
- Igniting an arrow on fire (firing through lava for example) will cause the same effect as the Flame Enchant, igniting the target on fire. Presumably works with Dispensers as well, making those 'flaming arrow turrets' more then just a cool effect!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Crafting Tweaks and Additions
- Golden Apples craft recipe modified. Utilizes Gold Nuggets now, instead of Gold blocks. Crafting Recipe remains the same in pattern (Red Apple in center, gold nuggets in a square around it on a craft bench).
- Gold Apples, with this simplification of materials, now only restores 4 Food instead of 10 on consumption, and causes health regen only for 4 seconds, instead of 30. Still a very powerful item though!
- Enchanting was made less 'random' in the sense of how levels are chosen. To clarify, having a 3x3 room with bookshelves 2 high, at all possible points around an Enchanting table, will ensure it only offers 30+(?) level enchants. Less bookshelves will ensure lower requirements. Chance of getting any Enchant remains the same as 1.0.
- Brewing Potions now only takes 20 seconds to complete, instead of 30 seconds from 1.0 meaning less time waiting for those darn potions to finish brewin'!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Biome Changes and Additions
- Transition of color from Biomes blends better (no more dark green Swamp mixed in with bright green plains grass for example - transitions in a more appealing manner).
- Beaches have returned! They are not as large as pre-1.8, and contain some bugs such as spawning 'blobs' up the side of coastlines, but will presumably be tuned and tweaked in 1.2.
- Taiga's have regained their chilly climate, and now are covered in snow, and frozen in Ice.
- Biomes now vary in height. Plains will generally be lower and smoother, while a forest may be a bit hilly and bumpy with dips and rises, compared to prior where most biomes had very little difference in their height.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Creative Mode Tweaks and Additions
- Addition of eggs for nearly all monsters, which when thrown, spawn the Mob correlating to the egg thrown allowing creative mode players to place mobs as well as blocks at will.
- New map type, Super Flat, is a new world type on generation which gives you a world that is 7 high from bedrock, and completely flat grassland, devoid of biome/trees and other obstacles, perfect for building some creative projects you've wanted to do but didn't want to dig up a gigantic area to achieve the extra height you need!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Misc. Changes and Additions
- Language Support added, 56 languages supported including a few 'for fun' ones. Try the Pirate Language, yee landlubber!
- Collision from Ladders removed, ability to climb from the side of ladders is now possible. This change however, removed the ability to stand on top of ladders, and has caused Parkour(?) map players, and creators, to grow upset as such a function was key to their maps.
- Collision box of fences is no longer 1-block wide, but the width of the Fence.
- Fence gates now open and close from redstone currents, just as iron/wood doors do. (yay! Automatic Stables!)
- Trees (leaf blocks) now have a 1 in 200 chance to drop yummy red Apples!
- Blacksmith buildings that spawn within NPC Villages, now spawn with a chest that has useful blacksmithing materials, such as Coal, Iron, Gold, even Diamond! Raw materials, Weapons, tools, and Armors have been reported to rarely be found of all varieties (with Diamond being the rarest, of course).
- Void Fog, a fog given off by Bedrock, is now disabled when in creative mode to not hamper you while building at such a depth.
- Melons and Pumpkins will now grow on dirt, instead of Tilled Farmland, meaning no more constantly tilling your Pumpkin/Melon farm each harvest!
- Server.properties, the file that configures SMP (multiplayer) servers has had three new functions added to it:
Level-type - (super Flat, or Default being the two that are possible now, but more will be added in the future!)
Spawn NPCs - Disable NPC Spawning. (Not certain if it disables villages).
Generate Structures - Abandoned mineshafts, strongholds, and Villages, choosing whether they will generate in a world or not.
- SMP server's now automatically boot non-OP (admin)players who send too much text in chat in quick succession. Unknown of the rates required for the boot.
- Players, as well as Animals walking on farmland will no longer cause it to revert to Dirt. However, jumping on farmland can still convert it to dirt.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Animal and Mob Changes and Additions
- Sheep now eat grass(converting it to a dirt block) or Tall Grass, if available, and regrow their wool! Yay!
- Due to the above change, Sheep only drop 1-3 blocks per shearing, but in less then a few minutes, will have regrown their wool balancing it out.
- Magma Cubes found in the Nether, now drop Magma Cream! Quantity/Rarity is still unknown.
- Wheat's ability to 'lure' animals has increased from 2-3 to 5-8 in range. Meaning you won't have to angrily fumble with wheat (as much) to try and get that darn little piggies attention to follow you!
(!)- Creepers killed by Skeleton arrows, now have a chance to drop ANY music Disc in the game with exception to Disc 11.
Instalação e Atualização: Primeiramente baixe o jogo acima de pois execute Minecraft.exe Na primeira que você for executar irá dar erro(Wind XP), execute pela segunda vez e não terá problemas. Execute o jogo normalmente se der erro denovo baixe o Java Clicando Aqui! Escreva seu nick e a opção Force Update. PRONTO!
Assunto: Re: Minecraft v1.1 Qua 22 Fev 2012, 09:37
Nova change log da versão 1.2 que está por vir do jogo Minecraft:
- Novo bioma chamado Jungle (Floresta) onde os troncos são gigantes e você pode subir nos cipós.
- Novo mob chamado Jaguatirica, que logo após domesticado com peixe crú, virará um gatinho super fofo :3 (Poderá cruzar os gatos para assim virar outro lindo filhotinho :3)
- Creeper tem medo de seu gato (Na realidade isso foi feito para afasta-lo de sua casa, então tente por os gatos na frente da casa ou onde você quiser